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This means that certain aspects of this identity changes for better, or worse. While the colors in Magic: The Gathering have a very strong identity, Commander is different from traditional constructed formats like Standard, Modern, and Legacy. Since you'll likely be playing a lot of basic lands, be sure to check these cards out! ,, and will ramp you without the need for green. The trick here is that you remove a snow-covered land, so that your opponents' basic lands won't tap for double mana (assuming they don't play snow lands either). Playing only one color allows you to have access to some very powerful tools:Īnd provide insane mana acceleration and reward you for playing a single color.ĭoes the same as the cards mentioned above but works very well with snow lands. ![]() Some say it's boring and limits your options. Playing one color is an age-old discussion within commander communities. But what colors will you pick? Today I want to look at the strengths and weaknesses of each color in commander. ![]() Are you a control player? Do you just want to smash people as fast as possible? Do you get excited about stringing spells together to form a finishing combo? These are all questions you can ask yourself when selecting a commander. With an ever-growing pool of legendary creatures, there is no shortage you can choose from. The most fun (or frustrating) part of building your commander deck comes when you choose your commander.
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